This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Reduce the damage you take by 8% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 60 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.