This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.