This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the recoil of your Pistol by 18%.
Heal for 500 after entering Stealth at or below 65% Health.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the recoil of your Pistol by 18%.
Heal for 500 after entering Stealth at or below 65% Health.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Flare lasts 2.4s longer.
Reduce the recoil of your Pistol by 18%.
Heal for 300 after entering Stealth at or below 65% Health.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 40%.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Flare lasts 2.4s longer.
Reduce the recoil of your Pistol by 18%.
Heal for 300 after entering Stealth at or below 65% Health.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase the duration of Overcharge by 0.6000000000000001s.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 8% Lifesteal.
Heal for 80 every 1s while Deflector Shield is active.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 2s.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce your weapon recoil by 20% while using Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 2s.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce your weapon recoil by 20% while using Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your maximum Health by 200.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 2s.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce your weapon recoil by 20% while using Commanding Leap.
Increase the radius of your Distortion Field by 16%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.