This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Health by 50
Gain 40% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your maximum Health by 200.
Increase the travel distance of Combat Slide by 10%.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 0.5s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 0.5s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 120.
Generate 5% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Generate 2 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase your maximum Ammo by 6.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.