This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 600.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Healing received from Dark Siphon by 100 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 600.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 if you do not cancel Hardening before it ends.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Healing received from Dark Siphon by 100 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 600.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Dead Zone by 4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 8% for 3s after using Slither.
Increase your Movement Speed by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Healing received from Dark Siphon by 100 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce your damage taken by 30% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your maximum Health by 50.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce your damage taken by 24% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your maximum Health by 50.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce your damage taken by 24% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your maximum Health by 50.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Increase your Movement Speed by 30% for 3s after activating Projection.
Reduce your damage taken by 24% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.