This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 8% while using Scamper.
Increase your maximum Health by 100.
Heal for 300 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 1.5s.
Increase your maximum Health by 100.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 1.5s.
Increase your maximum Health by 100.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 1.5s.
Increase your maximum Health by 100.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 150.
Increase the range of Chain Heal bounces by 40%.