This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Heal for 80 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 60.
Generate 3 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 350 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Heal for 250 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 16%.