This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 10.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Harpoon.
Increase your maximum Health by 250.
Increase the Healing you receive by 15% while at or below 50% Health.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 2.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 10.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 10.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 6% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 60 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.