This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Heal for 300 every 1s while standing in Dead Zone.
Increase your Reload Speed by 10%.
Heal for 225 after using Seedling.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Gain 24% Lifesteal against enemies Revealed by Sensor Drone.
Gain 12% Lifesteal.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Heal for 60 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 2s.
Heal for an additional 400 with Nine Lives.
Heal for 280 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 2.5s.
Increase your maximum Health by 100.
Heal for 280 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 2s.
Heal for an additional 400 with Nine Lives.
Heal for 280 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase the duration of Hidden by 3s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
After 1s of standing still, regenerate 4 Ammo every 2s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 8 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase your Movement Speed by 20% while Dimensional Link is active.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 2.5s.
Increase your maximum Health by 100.
Heal for 280 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.