This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Generate 3 Ammo for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase your maximum Health by 750.
Increase your maximum Ammo by 9.
Increase the Health of your Bulwark by 600.
Heal for an additional 160 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 375.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your maximum Health by 200.
Heal for 120 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Ammo by 25.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 20% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your maximum Health by 225.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 12%.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Increase your maximum Health by 750.
Gain a 200-Health Shield after activating Nullify.
Heal for 225 after activating Recharge.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your maximum Health by 225.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase your maximum Ammo by 10.
Reduce the time it takes to bring up Iron Sights by 45%.
Gain 15% Lifesteal while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the vertical movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 250.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Health by 750.
Heal for 75 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Increase the recharge rate of your Bulwark by 12%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 250.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 12%.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase your maximum Ammo by 10.
Reduce your weapon recoil by 60% while using Commanding Leap.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase your maximum Health by 300.
Increase the radius of Blossom by 16%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 250.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the vertical movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Health by 750.
Heal for 75 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Increase the recharge rate of your Bulwark by 12%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase your maximum Health by 750.
Increase your maximum Ammo by 9.
Increase the Health of your Bulwark by 600.
Heal for an additional 160 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase your maximum Ammo by 10.
Generate 12 Ammo after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Generate 8 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 12%.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.