This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35% for 3s after hitting an enemy with War.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 15%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Heal for 300 for each champion hit by Juggernaut.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the Projectile Speed of Gourd by 20%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase the travel distance of Slither by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35% for 3s after hitting an enemy with War.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 15%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 15%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Decrease the recoil of Mag Dump by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 after activating Battle Shout.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase your maximum Health by 150.
Increase your maximum Ammo by 5.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Increase your maximum Health by 100.
Decrease the rate of Wrath decay by 30%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Increase your maximum Health by 100.
Decrease the rate of Wrath decay by 30%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.