This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the Cooldown of Ignition by 1.2s.
Increase your maximum Health by 450.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the Cooldown of Ignition by 1.2s.
Increase your maximum Health by 450.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the Cooldown of Ignition by 1.2s.
Increase your maximum Health by 450.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 300.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.