This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 100 every 1s while Spirit Linked to an ally.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.