This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 150 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 60%.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.