This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 0.8s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Heal for 50 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your maximum Ammo by 10%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 6% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Healing you do by 15% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Increase your Healing received by 8% while at or below 50% Health.
Increase the Projectile Speed of Gourd by 10%.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase Luna's Health by 675.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Heal for 50 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Heal for 200 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the radius of Royal Presence's Poison aura by 20%.
Increase your maximum Health by 150.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the Abyssal Rift's pulse area of effect by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 40%.
Heal for 15 after hitting an enemy with War.
Increase the size of the reactivation whirl of Deadly Momentum by 8%.
Increase the travel distance of Deadly Momentum by 15%.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 6% while at or below 50% Health.
Heal for 120 every 1s while Weightless is active.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 6% while at or below 50% Health.
Heal for 120 every 1s while Weightless is active.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 6% while at or below 50% Health.
Heal for 120 every 1s while Weightless is active.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)