This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Health by 50.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Health by 50.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Heal for 75 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Heal for 50 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the duration and effectiveness of Crowd Control by 25%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 10%.
Gain 5% Lifesteal.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 50 units.
Increase your Movement Speed by 9%.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 50 units.
Increase your Movement Speed by 9%.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 1.
Your inactive weapon generates 2 Ammo every 2s.
Increase your Reload Speed by 50% while Stealth is active.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.