This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 4s.
Gain 30% Lifesteal.
Increase your maximum Health by 750.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Ammo by 15.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Ammo by 15.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 14%.
Heal for 120 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 14%.
Heal for 120 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Increase your maximum Health by 150.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 4s.
Gain 30% Lifesteal.
Increase your maximum Health by 750.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase your maximum Health by 250.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 4s.
Gain 30% Lifesteal.
Increase your maximum Health by 750.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 750.
Generate 1 Ammo after activating Earthen Guard.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 750.
Generate 1 Ammo after activating Earthen Guard.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Generate 3 Ammo after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.