This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Increase your maximum Health by 100.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase the deploy range of Healing Totem by 15%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Increase the duration of Hunter's Mark by 1.2s.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Increase the duration of Hunter's Mark by 1.2s.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.