This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 75 Shield after using Protection.
Gain a 200-Health Shield after activating Nullify.
Heal for 100 after activating Nullify.
Gain a 500-Health Shield after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Your inactive weapon generates 4 Ammo every 2s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 75 Shield after using Protection.
Gain a 200-Health Shield after activating Nullify.
Heal for 100 after activating Nullify.
Gain a 500-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 75 Shield after using Protection.
Gain a 200-Health Shield after activating Nullify.
Heal for 100 after activating Nullify.
Gain a 500-Health Shield after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 250.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 30%.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 75 Shield after using Protection.
Gain a 200-Health Shield after activating Nullify.
Heal for 100 after activating Nullify.
Gain a 500-Health Shield after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 8% for 2s after using Scamper.
Reduce your damage taken by 40% while using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 250.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.