This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 450hp.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Decrease the time between bursts of Dead Ringer's inhand fire by 20%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 60%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Activating Dodge Roll heals you for 225.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 50%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reduce scope-in and scope-out time by 20%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Increase your Reload Speed by 20%.
Increase the distance traveled by Explosive Dodge by 10%.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 280 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase your Reload Speed by 30% while Stealth is active.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Increase the area of effect of Spirit Lure's explosion by 10%.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 60%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.