This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 10%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 10%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Ammo by 1.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Ammo by 1.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Ammo by 1.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Ammo by 1.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Increase your maximum Health by 250.
Reduce the Cooldown of Heavy Blade by 0.6s.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Ammo by 1.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Healing you receive by 35% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 0.5s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.