This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 5% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 5% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 5% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 5% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your Healing received by 15% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)