This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the duration of Dead Zone by 1.2s.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 32% of its base value.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.