This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Heal for 150 after hitting an enemy with Piercing Quills.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your air control while using Stellar Wind by 14%.
Increase the range at which you can use Void Grip by 30%.
Heal for 150 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 650 after using Grumpy Bomb.
Heal for 225 after using Poppy Bomb.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 28% for 3s after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Gain a 100-Health Shield after activating Nullify.
Heal for 75 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Gain a 100-Health Shield after activating Nullify.
Heal for 75 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Gain a 100-Health Shield after activating Nullify.
Heal for 150 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Gain a 100-Health Shield after activating Nullify.
Heal for 150 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Heal for 60 after hitting an enemy with War.
Increase the travel speed of Deadly Momentum by 32%.
Heal for 15 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 150.
Heal for 75 every 1s while Bulwark is active.
Gain 8% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Heal for 100 after using Counter.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 150.
Heal for 75 every 1s while Bulwark is active.
Gain 8% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 150.
Heal for 75 every 1s while Bulwark is active.
Gain 8% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase the range of Oppressor Mine beams by 20%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Heal for 140 after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 650 after using Grumpy Bomb.
Heal for 225 after using Poppy Bomb.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 28% for 3s after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Heal for 150 every 1s while using FrostFire Glide.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.