This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.