This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 4.8s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 1s.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 200.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.