This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 3.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.