This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Every Soul Charge you detonate generates 2 Ammo.
Increase your Ultimate charge rate by 14%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 24%.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 150.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 6.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reduce your active Cooldowns by 20% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Every Soul Charge you detonate generates 2 Ammo.
Increase your Ultimate charge rate by 14%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Every Soul Charge you detonate generates 2 Ammo.
Increase your Ultimate charge rate by 14%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Every Soul Charge you detonate generates 2 Ammo.
Increase your Ultimate charge rate by 14%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 40% while using Juggernaut.