This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Heal for 50 when you use Envelop.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Heal for 50 when you use Envelop.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 5s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 5s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Increase your maximum Ammo by 3.
Gain a 100-Health Shield after activating Nullify.
Heal for 150 after activating Recharge.
Increase your maximum Health by 600.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 150 health.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 2% Moonlight for each enemy hit with Light Bow.
Generate 4 Ammo after using Lunar Leap.
Heal for 50 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.