This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Gain 3% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Gain 3% of Max Health when hitting a marked enemy.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.