This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
Heal for 480 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Shadow Step.
Gain 10.5% Lifesteal while in Dragon Stance.
Heal for 160 after hitting at least one enemy with Skewer.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.