This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1.5s.
Generate 2% Ultimate charge after getting an Elimination.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 750 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1.5s.
Generate 2% Ultimate charge after getting an Elimination.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 750 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.