This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.