This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your maximum Ammo by 10%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 45%.
Increase the Health of Healing Totem by 600.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Generate 45 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 40%.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 4.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.