This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 200 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 200 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Heal for 200 every 1s while using FrostFire Glide.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.