This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 40%.
Flare lasts 2.4s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 40%.
Flare lasts 2.4s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase your Reload Speed by 40% while Stealth is active.
Generate 75 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase your Reload Speed by 30% while Stealth is active.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 40%.
Flare lasts 2.4s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 40%.
Flare lasts 2.4s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Your inactive weapon generates 2 Ammo every 2s.
Increase the area that Flare will Reveal enemies by 40%.
Flare lasts 2.4s longer.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Increase your maximum Health by 50.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Increase the recharge rate of your Bulwark by 6%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)