This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Heal for 40 after activating Shadow Step.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 60 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 150.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase your Movement Speed by 6% for 3s after activating Projection.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 100.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Increase the range at which Sensor Drone Reveals targets by 30%.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 600.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 150.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
Increase your maximum Health by 450.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 100.
Receive 15% increased Healing while at or below 50% Health.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.4s.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.