This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for an additional 240 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Heal for 50 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 400.
Increase your maximum Health by 300.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Heal for 160 after activating Advance.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal 180 health for each player hit by Missile Launcher.