This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 100.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 4.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the travel distance of Shell Spin by 10%.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.