This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase your maximum Ammo by 6.
Heal for 75 every 1s while Bulwark is active.
Increase your maximum Health by 450.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Increase your Reload Speed by 20%.
Increase the duration of Emitter by 3s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Moonlight capacity by 24%.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Increase your Reload Speed by 20%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Increase your maximum Health by 450.
Heal the target of your Protection for 225.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the Health of each of your Illusions by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 2.
Increase the distance traveled when using Dodge Roll by 30%.
Activating Dodge Roll heals you for 375.
Increase the radius of Blast Shot's explosion by 15%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.