This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Gain a 75 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Your inactive weapon generates 2 Ammo every 2s.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while at or below 50% Health.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Increase your Movement Speed by 12% while Recovery is active.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.