This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 16% while Rune of Travel is active.
Increase your maximum Health by 100
Gain 50% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your maximum Health by 50.
Reduce the Cooldown of Astral Mark by 0.8s.
Increase the range of Astral Mark by 12%.
Heal for 160 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 30%.
Heal for 200 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 20 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 8%.
Generate 30% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.