This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 0.6s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 0.6s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 0.6s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 250.
Heal for 60 every 1s while Agility is active.
Regenerate 4 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 25.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Heal for 200 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.