This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 100.
Increase your jump height by 60% while Agility is active.
Increase the Movement Speed boost of Agility by 8%.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.2s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 300 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Heal for 280 after activating Blitz Upper.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Heal for 280 after activating Blitz Upper.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Heal for 210 after activating Blitz Upper.
Increase the Knockback of Blitz Upper by 45%
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Heal for an additional 240 with Nine Lives.
Heal for 280 after using Pounce.
Reduce the Cooldown of Pounce by 1.5s.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Blink can be refired within 4s of its use to return to the initial casting location.