This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Heal for 30 after hitting an enemy with Love.
Heal for 45 after hitting an enemy with War.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 16% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Reduce the Cooldown of Second Chance by 2s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.