This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Increase the radius of Blossom by 20%.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 150.
Reduce the Cooldown of Crippling Throw by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.