This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 100.
Increase the duration of Curse stacks by 1.7999999999999998s.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Heal for 65% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Heal for 65% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Heal for 65% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Heal for 65% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.