This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Heal for 120 after activating Shadow Bombs.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Increase the range of Ambush by 40%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Heal for 120 after activating Shadow Bombs.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Increase the range of Ambush by 40%.
Your Ambush gains an additional charge and can now be used on allies.