This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 750.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 750.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.