This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 600.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Increase the travel distance of Advance by 14%.
Increase the radius of Missile Launcher's explosions by 66%.